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brainiac/studio

Digital Studio

brainiac/studiobrainiac/studio
← Outsourcing / Team as a Service
05 · team as a service / design team

Designers who make your product easy to use — and then ship it.

Experienced product designers, working with your team by the month. Research, screens, a design system your developers can actually build from, and somebody who sticks around until it looks right in the live product. From $6k a month.

See our work
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our point of view

A design that doesn’t survive the build was never a design. It was a picture.

Plenty of beautiful screens die somewhere between the design file and the live product. Usually because the designer handed over a file and left — no note about what happens when the list is empty, what the error message says, or how any of it behaves on a small phone. So a developer guesses, and everybody ends up disappointed.

Our designers stay through the build. They answer questions in your chat, review the built screens against the design, and fix the small things that decide whether a product feels considered or cheap. They also design in Arabic and English together from the start, so the right-to-left version isn’t an afterthought that quietly breaks every layout.

5–7 daysFrom first call to your designer starting
10+ yearsAverage experience per designer
2 weeksTo the first finished screen flow in your hands
what we build

What our designers do.

01

Product and app design

Complete screen flows for web and mobile: the smooth path, the empty states, the errors, and the small screens. The parts that get skipped are precisely the parts users hit.

02

A design system your team can build from

Components, spacing, type and colour — documented, and named the same way in the design files and in the code. Your developers stop guessing and start assembling.

03

Arabic and English from day one

Both directions designed together, not translated afterwards. Right-to-left layouts, Arabic typefaces that genuinely read well on screen, and numbers handled the way Gulf users expect.

04

Research with real users

Interviews and usability sessions with people who resemble your actual customers. Five sessions usually settle an argument your team has been having for months.

05

Brand, applied to a product

Turning a logo and a colour palette into a product that feels like one thing — rather than eleven screens that look like they were designed by eleven different people.

06

Working with your developers

Design reviews on the built product, notes on what’s off by a few pixels or a few seconds, and quick answers while the work is still in progress and cheap to change.

07

Prototypes you can click

Clickable versions before anything gets built, so leadership can react to something real and you find the awkward step before it costs you a sprint.

use cases

When teams bring us in.

01

No designer, growing product

Engineers have been designing as they go, and it shows. We bring consistency without slowing the roadmap down while we do it.

02

A product that works but feels dated

Nothing is broken; it just looks ten years old and your customers have noticed. We modernise it in stages while it stays live and selling.

03

An overloaded in-house design team

One designer covering four teams. We take a product line off their plate and follow their system rather than inventing a competing second one.

04

Launching properly in Arabic

An English product going to Gulf customers the right way: right-to-left, readable Arabic type, and layouts that don’t fall apart on the first long word.

approach

How it works.

01

Brief

A call about the product, the users, the roadmap and what good looks like to you. We ask to see the screens you’re least proud of — those tell us the most in the least time.

02

Match

One or two designers whose portfolio genuinely fits your product, not simply whoever is free this month. You meet them before anything is agreed.

03

Start small

The first two weeks are one real screen flow, delivered end to end. You see the working style on something that matters before committing to anything longer.

04

Run with your team

Your sprints, your design files, your chat. The designer joins planning, delivers alongside development, and reviews what actually gets built.

05

Keep it consistent

As the product grows, the system grows with it. Monthly reviews catch the drift early, before your product quietly becomes eleven different products.

tech stack

What our people work in.

Figma
Adobe Creative Suite
Framer
Maze (user testing)
Storybook
React
React Native
Linear & Jira
Slack & Notion
pricing

Monthly rates.

— 01

Designer

from $6k / mo

One experienced product designer, full-time with your team. Screens, flows, and design reviews on everything that gets built.

  • Full-time, one client only
  • 10+ years of experience
  • Everything included in the rate
  • One month’s notice
Most popular— 02

Design + Research

from $11k / mo

A designer plus a researcher a few days a week, so decisions get tested with real users instead of argued about in meetings.

  • Designer and part-time researcher
  • Monthly usability sessions
  • Findings your team can act on
  • 2-month minimum
— 03

Design Squad

from $17k / mo

Two designers and a design lead. For several products at once, a system rebuild, or a full Arabic and English launch.

  • 3 people, lead included
  • Owns your design system
  • Arabic and English in parallel
  • 3-month minimum
faq

Frequently asked.

5 questions answered. Still have one? Reach out.

Yes — in your Figma files, with your naming and your components. Everything stays in your account, so if we stop working together tomorrow you lose absolutely nothing.

5 questions
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